//以下内容自动生成请勿修改
//----split----
require('./weapp-adapter.js');
var egret = window.egret = {wxgame:{isSubContext:true,wx:wx,debug:{DEBUG}}};
var GYLite = window.GYLite = {};
var __reflect = window.__reflect = (this && this.__reflect) || function (p, c, t) {
	var arr = c.split(".");
	var i,len;
	var obj = window;
	len = arr.length - 1;
	for(i=0;i<len;++i)
	{
		if(obj[arr[i]] == null)					
			obj[arr[i]] = {};		
		obj = obj[arr[i]]
	}
	obj[arr[len]] = p.constructor;
    p.__class__ = c, t ? t.push(c) : t = [c], p.__types__ = p.__types__ ? t.concat(p.__types__) : t;
};
var __extends = window.__extends  = this && this.__extends || function __extends(t, e) {
    function r() {
        this.constructor = t;
    }
    for (var i in e)
        e.hasOwnProperty(i) && (t[i] = e[i]);
	if(e == null)
		debugger;
    r.prototype = e.prototype, t.prototype = new r();
};
var __awaiter = window.__awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = window.__generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [0, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
var wxgame = window.egret.wxgame;
wxgame.sharedCanvas = window.sharedCanvas;
wxgame.canvas = window.canvas;
window.sharedCanvas.isCanvas = true;
window.release = true;
window.proj_root = "{ROOT}/";
window.gy_module = "{GAME}";
window.localHref = {ossRoot:window.proj_root,resUrl:"{RES_ROOT}"};
require('./bundle.js');
egret.runEgret({    
		entryClassName: "{ENTRY_CLASS}",
		orientation: "{ORIENTATION}",
		frameRate: {FRAME_RATE},
		scaleMode: "{SACLE_MODE}",
		contentWidth: {STAGE_WIDTH},
		contentHeight: {STAGE_HEIGHT},
		showFPS: {SHOW_FPS},
		fpsStyles: "x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9",
		showLog: {SHOW_LOG},
		maxTouches: {MAX_TOUCHES},			
    renderMode: 'webgl',
    audioType: 0,
    calculateCanvasScaleFactor: function (context) {
        var backingStore = context.backingStorePixelRatio ||
            context.webkitBackingStorePixelRatio ||
            context.mozBackingStorePixelRatio ||
            context.msBackingStorePixelRatio ||
            context.oBackingStorePixelRatio ||
            context.backingStorePixelRatio || 1;
        return (window.devicePixelRatio || 1) / backingStore;
    }
});